Sunday, January 20, 2013

Joker's Wild - Make-Your-Own-Adventure

The Fool
R. L. McNulty
A mysterious deck of cards leads the detectives on a journey into the unknown where Ace is high and Joker's Wild spells trouble. This experiment with random story generation will add some serendipity into the week. Detectives will create their own secret cards to add to the deck, so the journey we take will be determined by a random draw of cards created by the group and by the leaders.

Each session prior to this final one will add a card based on their week's theme, so this story's potential will grow all summer. This is a new type of Dragon's Eye Venture, so I cannot wait to see how this one evolves! We'll end each summer with a new Joker's Wild and no two will be alike.

Detectives will create their own story cards, sculpt their own set of dice and sew a little pouch to hold everything. The games will be determined by random draws, but rest assured--there is always sneaking in the cards. The group will help create a record of the story, so that an online chronicle of Joker's Wild can begin to grow.

Blackheart's Ruby - Madagascar Pirates

Bone Ruby Compas Rose
by R. L. McNulty
When a magical amulet known as the Bone Ruby shows up at Dragon's Eye Ventures, trouble follows close behind it. The detectives find themselves drawn into the world of pirates and pirate queens of Madagascar at the turn of the 18th century. Before this adventure ends, the detectives must discover the secret location of the legendary pirate utopia known as Libertalia, a place of contradictions where anarchy reigns and slaves walk free.

Detectives will create their own Bone Ruby amulets, pirate maps and flags. Our week will feature new variations of an old classic game called Overboard, along with many other pirate-inspired challenges like Walk-the-Plank.

The Midnight Cat - 19th Century France

Drawing by R. L. McNulty
A mysterious jewel thief known as the Midnight Cat leaves a trail of coded messages that leads the detectives on a wild romp through the artworld of 19th Century France. All roads lead to Paris and the studio of an artist known as Henri Rivière, whose famous shadow plays hide a secret known only to a very few. Can the detectives catch this wily thief, or will the Midnight Cat vanish into the shadows?

Ciphers and coded clues abound in this mystery, and our art projects will include more shadow puppet play. Detectives will make their own codewheels and a jeweled Book of Secrets. Games will include treasure hunts for hidden clues and tracking and trailing the Midnight Cat through the landscape.

Temple of the Sun - Egyptian mythology

Khepri by R. L. McNulty
The Ba spirit of a long-dead pharaoh of Egypt seeks the detectives' help to retrieve an ancient amulet stolen from his tomb. The detectives travel back in time to investigate the theft, which took place in the 19th year of Ramses IX. The clues reveal a struggle between two powerful politicians. Before this case is over, the detectives find themselves on a journey into the Egyptian underworld, in search of the court of Anubis.

This case is based on ancient records of a court case about a tomb robbery. The robbery and the court case are real, but Dragon's Eye adds a little magic to the story! Our projects this week will include Egyptian amulets, hieroglyphs and ushabti (miniature statues placed in tombs--ours will be truly small).

Jewel of the Tides - Celtic Sea Legends

Sea Witch by R. L. McNulty
Celtic legends from Ireland and Scotland are full of stories of the selkies, the seal people who inhabit the seas. In this Dragon's Eye adventure, a sea witch has stolen the shining jewel of the tides from the selkies. Can the detectives stop the sea witch from releasing the dreaded Tonn Taoide, the tidal wave, upon the land?

Our art projects for this mystery include black seal stones and handsewn pouches. Detectives will face many challenges of the sea--waterbreathing, octopus escape plans and anemone sea ciphers, to name just a few.

The Golden Cage - Russian Firebird Tales

Firebird by R. L. McNulty

A falcon's news sends the Detectives off into the Thrice Ten Lands in search of the legendary Firebird who lives in the Golden Mountains of the Sun. Their journey takes them through the mythical landscapes of Russia, with encounters with Baba Yaga the witch and the dreaded Koschei the Deathless and his skeleton knights. Help comes from unexpected places in the fairy tale realms.

Our art projects for this week will include Secret Keepers and lacquered boxes of treasure stones. The games feature ciphers and riddles with a Russian flare, lots of sneaking through magical forests and flying yarnballs.


Friday, January 4, 2013

Summer 2013 Programs for Ages 6 to 13

Dragon's Eye will return for more mysteries for young people this July and August. This year, we're expanding our offerings to include advenures for a wider group of ages. Our first two sessions will feature mysteries for Riddle Ravelers, those budding detectives ages 6 to 9. Following those sessions, we'll have four sessions for the Mavens of Mystery, those young sleuths ages 9 to 13.

What is a riddle raveler? Ravel is one of those strange words in the English language that means the same with or without the more-familiar "un" that turns it into unravel. So a riddle raveler is one who unravels a tangled mystery.

What is a maven of mystery? A maven is an old word for one who has mastered a skill. So our mavens of mysteries are those more experienced detectives who have developed their skills of logic and deduction.

I'll be posting more details about the adventures themselves in the coming weeks.