Sunday, January 20, 2013

Joker's Wild - Make-Your-Own-Adventure

The Fool
R. L. McNulty
A mysterious deck of cards leads the detectives on a journey into the unknown where Ace is high and Joker's Wild spells trouble. This experiment with random story generation will add some serendipity into the week. Detectives will create their own secret cards to add to the deck, so the journey we take will be determined by a random draw of cards created by the group and by the leaders.

Each session prior to this final one will add a card based on their week's theme, so this story's potential will grow all summer. This is a new type of Dragon's Eye Venture, so I cannot wait to see how this one evolves! We'll end each summer with a new Joker's Wild and no two will be alike.

Detectives will create their own story cards, sculpt their own set of dice and sew a little pouch to hold everything. The games will be determined by random draws, but rest assured--there is always sneaking in the cards. The group will help create a record of the story, so that an online chronicle of Joker's Wild can begin to grow.