Wednesday, August 17, 2016

Well of Destiny - Recap

Runes selected and designed by L. Blaiklock
The summer 2016 season ended with "The Well of Destiny," a Norse adventure for Mavens of Mystery ages 12 to 16. The team was called to investigate carvings on the world tree, Yggdrasil. After a visit from a very cranky dwarf, the Detectives headed to Svartalfheim to talk with the dwarves. Their first visit did not go well at all, unless one counts the nice chat with Clark Kent. While no autographs were received, the Detectives managed to escape from a dwarven prison and to free the man of steal from his kryptonite shackles as well.

Their visit to Yggdrasil went a little better, unless one wishes to count the computer password change they made with the whole world listening. They did find out more about the runes. Don't touch them. Good advice for those who wish to remain alive and well. They managed to escape that little episode as well, in spite of the shadow serpents.

After a nice little soccer game with Heimdall on Bifrost, the rainbow bridge, the Detectives made their way to Asgard for a little talk with the big O. His thoughts were all over the place with the quickening of Ragnorak on his mind, but his memory knew just who the Detectives were. He was as eager as they were to slow down the coming of the world's end.

All roads lead to the Well of Urd, home of the Norn ... another visit that may not rank on the Detectives' Ten Favorite Places to Visit list. The three creepy ladies sharing an eyeball might have something to do with it.

Fortunately, our Detectives were as brave as they were diligent in this case. They came away from the Norn with fewer magical amulets and the power to change destiny. The battle of the runes began, with the Detectives teaming up to take on their enemies. The Yellow Pads were out, the pencils scrawling furiously as each team went up against the Power of Max.

It was an epic series of battles, as each team brought their runes into play against the runemaker in the story. The first runes cast helped scry the location of some stolen artifacts and made visible a third party who shall go nameless here. The second set of runes brought the runemaker right into a trap set by our team. They got her, my pretty, and her little dogs, too!

Toy theater by O. and P. Van Soest
Norse gods were summoned. Metal dragons, shadow phoenixes, time trackers, Cernunnos -- oh yes. The moment of the week was definitely the summoning of Cernunnos, Celtic god of the hunt. He's as chaotic as they come. Drop him down a chimney and watch the howling fun -- let's just say the Ironwood Forest will never be the same. "Is that enough chaos for you?"

Apparently not, since there was more adventure, more chaos and more fun to be had! Thanks to Ken Walden and Lou Ensel for playing our shadow serpents, and to our two younger visitors who played the Metal Dragon and the Shadow Phoenix. Shots of the adventure may be seen here and images of each team's toy theater may be seen here.

Did the Detectives save the world? Well, yes they did--and rather well, I must say! No one died. The world won't end. And we have one more Detective in our ranks, plus two very hungry dogs, a shih tzu and a chihuahua. Don't forget to feed them!